Rabcat is proud to announce our co-operation with Ruffian Games & Microsoft Game Studios on delivering realtime 3D art assets for “Crackdown 2”. The long-awaited sequel to the award-winning vertical-world adventure is the ultimate open-ended world action experience, only available on Xbox 360®. Rabcat was entrusted with the creation of a big number of essential high-quality in-game art assets which included the designs of all weapons & vehicles as well as their complete realization in 3D. In total, Rabcat’s art production crew produced 27 weapons, 28 non-player vehicles and 5 player “Agent” vehicles.
“As a part of our long-term outsourcing strategy Rabcat came aboard as an official vendor at Microsoft Game Studios in 2008. After their work on Forza Motorsport 3, we were happy to engage Rabcat on the art challenges on Crackdown 2. Microsoft Game Studios is very happy in our partnership with Rabcat, in short: Rabcat: Fire and forget, come back later to find work better than you’d wished for.” – Peter Connelly, Executive Producer, Microsoft Game Studios.
Chris Gottgetreu, Art Manager at Ruffian Games adds: “It has been great working with a team of highly skilled and talented people. Their vast knowledge of vehicles and weapons has allowed us to give them a lot freedom in the creativity and design of the assets with the end product exceeding our expectations. Rabcat is a studio that excel’s in every aspect of art, production and management.”
“This time we had the opportunity to make use of both our knowledge about sci-fi as well as automotive design to create fictitious weapons and vehicles. We really enjoyed that great chance to develop ambitious and creative assets without restrictions of licensed real life products for this fantastic game. Last but not least, it was simply an honor to team up with the committed professionals from Ruffian Games and MGS.”, Simon Kaiser, Studio Art Director of Rabcat agrees.
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